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/external/skia/tests/sksl/shared/
DResizeMatrixNonsquare.glsl11 mat4 i = mat4(mat4x3(mat4x2(1.0)));
15 mat2x4 k = mat2x4(mat4x2(1.0));
17 mat4x2 l = mat4x2(mat2x4(1.0));
DMatricesNonsquare.glsl10 mat4x2 m42 = mat4x2(42.0);
25 mat4x2 _4_m42 = mat4x2(42.0);
/external/angle/third_party/vulkan-deps/glslang/src/Test/
Dmatrix.frag56 mat4x2 m42 = mat4x2(42);
57 if (m42 == mat4x2(42, 0, 0, 42, 0, 0, 0, 0)) {
Dspv.nonSquare.vert10 const mat4x2 m42 = mat4x2(1.0, 2.0,
DnonSquare.vert10 const mat4x2 m42 = mat4x2(1.0, 2.0,
D120.frag15 uniform mat4x2 m;
135 mat4x2 m42;
149 mat4x2 r42 = matrixCompMult(m42, m42);
/external/deqp-deps/glslang/Test/
Dspv.nonSquare.vert10 const mat4x2 m42 = mat4x2(1.0, 2.0,
DnonSquare.vert10 const mat4x2 m42 = mat4x2(1.0, 2.0,
D120.frag15 uniform mat4x2 m;
135 mat4x2 m42;
149 mat4x2 r42 = matrixCompMult(m42, m42);
/external/deqp/external/vulkancts/data/vulkan/glsl/es310/
Dconversions.test5067mat4x2 out0 = [ mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0…
5080 out0 = mat4x2(in0);
5283mat4x2 out0 = [ mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0…
5296 out0 = mat4x2(in0);
5499mat4x2 out0 = [ mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(2.0, 0.0, 0.0, 2.0, 0.0, 0…
5512 out0 = mat4x2(in0);
5715 …output mat4x2 out0 = [ mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(0.0, 0.0, 0.0, 0.0,…
5728 out0 = mat4x2(in0);
5935 …output mat4x2 out0 = [ mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(6.5, 32.0, 12.5, 0.…
5948 out0 = mat4x2(in0);
[all …]
Dlinkage.test930 case mat4x2
932 desc "varying of type mat4x2"
935 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
936 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
941 layout(location = 0) out mat4x2 var;
952 layout(location = 0) in mat4x2 var;
1603 case mat4x2
1605 desc "varying of type mat4x2 inside struct"
1608 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
1609 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
[all …]
/external/deqp/data/gles3/shaders/
Dconversions.test6127mat4x2 out0 = [ mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0…
6140 out0 = mat4x2(in0);
6343mat4x2 out0 = [ mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0…
6356 out0 = mat4x2(in0);
6559mat4x2 out0 = [ mat4x2(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(2.0, 0.0, 0.0, 2.0, 0.0, 0…
6572 out0 = mat4x2(in0);
6775 …output mat4x2 out0 = [ mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(0.0, 0.0, 0.0, 0.0,…
6788 out0 = mat4x2(in0);
6995 …output mat4x2 out0 = [ mat4x2(1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0) | mat4x2(6.5, 32.0, 12.5, 0.…
7008 out0 = mat4x2(in0);
[all …]
/external/deqp/data/gles31/shaders/es31/
Dlinkage_tessellation_uniform_types.test523 case mat4x2
525 desc "uniform of type mat4x2"
529 uniform mat4x2 val0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
530 uniform mat4x2 val1 = [ mat4x2(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0) ];
531 output mat4x2 out0 = [ mat4x2(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7) ];
544 out mediump mat4x2 tc_out[];
554 in mediump mat4x2 tc_out[];
555 out mediump mat4x2 te_out;
566 in mat4x2 te_out;
Dlinkage_tessellation_varying_types.test543 case mat4x2
545 desc "varying of type mat4x2"
549 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
550 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
555 out mediump mat4x2 vtx_var;
565 in mediump mat4x2 vtx_var[];
566 out mediump mat4x2 tc_out[];
576 in mediump mat4x2 tc_out[];
577 out mediump mat4x2 te_out;
588 in mat4x2 te_out;
Dlinkage_geometry_varying_types.test473 case mat4x2
475 desc "varying of type mat4x2"
479 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
480 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
485 out mediump mat4x2 vtx_var;
495 in mediump mat4x2 vtx_var[];
496 out mediump mat4x2 geo_var;
511 in mat4x2 geo_var;
Dlinkage_geometry_uniform_types.test443 case mat4x2
445 desc "uniform of type mat4x2"
449 uniform mat4x2 val = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
450 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
463 out mediump mat4x2 geo_var;
478 in mat4x2 geo_var;
Dlinkage_tessellation_geometry_varying_types.test703 case mat4x2
705 desc "varying of type mat4x2"
710 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
711 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
716 out mediump mat4x2 vtx_var;
726 in mediump mat4x2 vtx_var[];
727 out mediump mat4x2 tc_out[];
737 in mediump mat4x2 tc_out[];
738 out mediump mat4x2 te_out;
748 in mediump mat4x2 te_out[];
[all …]
/external/deqp/data/gles31/shaders/es32/
Dlinkage_tessellation_uniform_types.test531 case mat4x2
533 desc "uniform of type mat4x2"
536 uniform mat4x2 val0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
537 uniform mat4x2 val1 = [ mat4x2(1.0, 1.5, 2.5, -1.0, 2.0, 1.0, 3.0, 4.0) ];
538 output mat4x2 out0 = [ mat4x2(0.75, 4.25, -4.5, -14.2, -21.65, -5.25, 20.21, -69.7) ];
551 out mediump mat4x2 tc_out[];
561 in mediump mat4x2 tc_out[];
562 out mediump mat4x2 te_out;
573 in mat4x2 te_out;
Dlinkage_tessellation_varying_types.test551 case mat4x2
553 desc "varying of type mat4x2"
556 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
557 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
562 out mediump mat4x2 vtx_var;
572 in mediump mat4x2 vtx_var[];
573 out mediump mat4x2 tc_out[];
583 in mediump mat4x2 tc_out[];
584 out mediump mat4x2 te_out;
595 in mat4x2 te_out;
Dlinkage_geometry_uniform_types.test452 case mat4x2
454 desc "uniform of type mat4x2"
457 uniform mat4x2 val = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
458 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
471 out mediump mat4x2 geo_var;
486 in mat4x2 geo_var;
Dlinkage_geometry_varying_types.test481 case mat4x2
483 desc "varying of type mat4x2"
486 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
487 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
492 out mediump mat4x2 vtx_var;
502 in mediump mat4x2 vtx_var[];
503 out mediump mat4x2 geo_var;
518 in mat4x2 geo_var;
Dlinkage_tessellation_geometry_varying_types.test701 case mat4x2
703 desc "varying of type mat4x2"
706 input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
707 output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ];
712 out mediump mat4x2 vtx_var;
722 in mediump mat4x2 vtx_var[];
723 out mediump mat4x2 tc_out[];
733 in mediump mat4x2 tc_out[];
734 out mediump mat4x2 te_out;
744 in mediump mat4x2 te_out[];
[all …]
/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dtype_mat.hpp342 typedef lowp_mat4x2 mat4x2; typedef
352 typedef mediump_mat4x2 mat4x2; typedef
389 typedef highp_mat4x2 mat4x2; typedef
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DUniformBlockToStructuredBufferTranslation.md18 * a mat2x4, mat3x4 or mat4x4 matrix type in column major layout, a mat4x2, mat4x2 or
83 | mat4x2 (row_major) | float4x3 (column_major) |
103 | mat4x2 (column_major) | float4x4 (row_major) |
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dscalar_multiplication.hpp64 GLM_IMPLEMENT_SCAL_MULT(mat4x2)

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