Searched refs:matrPtr (Results 1 – 2 of 2) sorted by relevance
319 function copy4x4MatrixFromWasm(matrPtr) { argument324 rv[i] = CanvasKit.HEAPF32[matrPtr/4 + i]; // divide by 4 to cast to float.
469 var matrPtr = copy4x4MatrixToWasm(matr);470 this._concat(matrPtr);808 var matrPtr = copy3x3MatrixToWasm(matr);809 return CanvasKit.ImageFilter._MakeMatrixTransform(matrPtr, filterQuality, input);