Searched refs:matrixOrder (Results 1 – 7 of 7) sorted by relevance
240 , matrixOrder (matrixOrder_) in Layout()250 matrixOrder == other.matrixOrder; in operator ==()312 if (layout.matrixOrder != MATRIXORDER_LAST) in operator <<()313 layoutDeclarationList.push_back(getMatrixOrderName(layout.matrixOrder)); in operator <<()
253 MatrixOrder matrixOrder; member
242 if (m_defaultBlock.variables[varNdx].layout.matrixOrder != glu::MATRIXORDER_LAST) in isValid()
1142 …(block.variables[ndx].layout.matrixOrder == glu::MATRIXORDER_LAST) ? (blockOrder) : (block.variabl… in getBufferSize()1153 …tBlock().interfaceBlocks[ndx], shader->getDefaultBlock().interfaceBlocks[ndx].layout.matrixOrder)); in getBufferMaxSize()
638 if (qualifier->m_layout.matrixOrder != glu::MATRIXORDER_LAST) in generateProgramDefinitionFromResource()639 targetLayout->matrixOrder = qualifier->m_layout.matrixOrder; in generateProgramDefinitionFromResource()3929 layout.matrixOrder = qualifiers[qualifierNdx].order; in generateUniformMatrixOrderCaseBlockContentCases()3990 layout.matrixOrder = qualifiers[qualifierNdx].order; in generateUniformMatrixStrideCaseBlockContentCases()4060 layout.matrixOrder = children[childNdx].order; in generateUniformMatrixCaseBlocks()4543 …layout.matrixOrder = (rnd.getBool()) ? (glu::MATRIXORDER_COLUMN_MAJOR) : (glu::MATRIXORDER_ROW_MAJ… in generateRandomUniformBlockLayout()4564 …layout.matrixOrder = (rnd.getBool()) ? (glu::MATRIXORDER_COLUMN_MAJOR) : (glu::MATRIXORDER_ROW_MAJ… in generateRandomVariableLayout()6635 layout.matrixOrder = children[childNdx].order; in generateBufferVariableMatrixCaseBlocks()6705 …const ResourceDefinition::Node::SharedPtr matrixOrder(new ResourceDefinition::LayoutQualifier(pare… in generateBufferVariableMatrixCases() local6709 generateBufferVariableMatrixVariableCases(context, matrixOrder, blockGroup, TargetProp); in generateBufferVariableMatrixCases()[all …]
149 matOrder = path[pathNdx].getInterfaceBlock()->layout.matrixOrder; in getMatrixOrderFromPath()151 matOrder = path[pathNdx].getDeclaration()->layout.matrixOrder; in getMatrixOrderFromPath()
4480 MatrixMajorOrder matrixOrder; member4489 matrixOrder (MatrixMajorOrder::UNKNOWN), in Item()4736 const bool needsMatrixOrderQualifier = (currentItem.matrixOrder == MatrixMajorOrder::ROW_MAJOR); in getGLSLForStructItem()4761 result += ((currentItem.matrixOrder == MatrixMajorOrder::COLUMN_MAJOR) ? "column_major" in getGLSLForStructItem()5240 newItem.matrixOrder = MatrixMajorOrder::COLUMN_MAJOR; in initTestItems()5997 if (currentVariable.matrixOrder == MatrixMajorOrder::COLUMN_MAJOR) in setSTD430MatrixElementOffsets()