Home
last modified time | relevance | path

Searched refs:matrixUniform (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/glsl/
DGrGLSLGeometryProcessor.cpp310 GrGLSLGeometryProcessor::UniformHandle* matrixUniform) { in write_vertex_position() argument
318 SkASSERT(matrixUniform); in write_vertex_position()
322 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position()