Searched refs:matrixUniform (Results 1 – 1 of 1) sorted by relevance
310 GrGLSLGeometryProcessor::UniformHandle* matrixUniform) { in write_vertex_position() argument318 SkASSERT(matrixUniform); in write_vertex_position()322 *matrixUniform = uniformHandler->addUniform(nullptr, in write_vertex_position()