/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureFilteringAnisotropyTests.cpp | 63 , maxAnisotropy (maxAnisotropy_) in AnisotropyParams() 70 float maxAnisotropy; member 88 …maxAnisotropy = min(getPhysicalDeviceProperties(m_context.getInstanceInterface(), m_context.getPhy… in FilteringAnisotropyInstance() 133 …erQuad(renderedAnisotropyFrame, position, 0, &texCoord[0], m_refParams, m_refParams.maxAnisotropy); in iterate() 197 const float maxAnisotropy[] = in createFilteringAnisotropyTests() local 219 for (int anisotropyNdx = 0; anisotropyNdx < DE_LENGTH_OF_ARRAY(maxAnisotropy); anisotropyNdx++) in createFilteringAnisotropyTests() 226 …AnisotropyParams refParams (TEXTURETYPE_2D, maxAnisotropy[anisotropyNdx] ,minFilters[minFilterNdx]… in createFilteringAnisotropyTests() 252 for (int anisotropyNdx = 0; anisotropyNdx < DE_LENGTH_OF_ARRAY(maxAnisotropy); anisotropyNdx++) in createFilteringAnisotropyTests() 259 …AnisotropyParams refParams (TEXTURETYPE_2D, maxAnisotropy[anisotropyNdx] ,minFilters[minFilterNdx]… in createFilteringAnisotropyTests()
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D | vktTextureTestUtil.cpp | 988 const float maxAnisotropy = 1.0f; in renderQuad() local 996 renderQuad(result, positions, texUnit, texCoord, params, maxAnisotropy); in renderQuad() 1004 const float maxAnisotropy) in renderQuad() argument 1248 if (maxAnisotropy > 1.0f) in renderQuad() 1251 samplerCreateInfo.maxAnisotropy = maxAnisotropy; in renderQuad()
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/external/swiftshader/src/Vulkan/ |
D | VkSampler.cpp | 29 , maxAnisotropy(pCreateInfo->maxAnisotropy) in SamplerState()
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D | VkSampler.hpp | 45 const float maxAnisotropy = 0.0f; member
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Sampler.h | 56 void setMaxAnisotropy(GLfloat maxAnisotropy) { mMaxAnisotropy = maxAnisotropy; } in setMaxAnisotropy() argument
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D | utilities.h | 108 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | renderer9_utils.h | 39 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); 44 float maxAnisotropy,
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D | renderer9_utils.cpp | 278 D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy) in ConvertMagFilter() argument 280 if (maxAnisotropy > 1.0f) in ConvertMagFilter() 305 float maxAnisotropy, in ConvertMinFilter() argument 354 if (maxAnisotropy > 1.0f) in ConvertMinFilter()
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/external/angle/src/libANGLE/ |
D | Sampler.cpp | 104 void Sampler::setMaxAnisotropy(const Context *context, float maxAnisotropy) in setMaxAnisotropy() argument 106 mState.setMaxAnisotropy(maxAnisotropy); in setMaxAnisotropy()
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D | Sampler.h | 53 void setMaxAnisotropy(const Context *context, float maxAnisotropy);
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D | angletypes.cpp | 255 bool SamplerState::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() argument 257 if (mMaxAnisotropy != maxAnisotropy) in setMaxAnisotropy() 259 mMaxAnisotropy = maxAnisotropy; in setMaxAnisotropy()
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/external/swiftshader/src/Renderer/ |
D | Sampler.hpp | 55 float maxAnisotropy; member 185 void setMaxAnisotropy(float maxAnisotropy);
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D | Sampler.cpp | 310 void Sampler::setMaxAnisotropy(float maxAnisotropy) in setMaxAnisotropy() argument 312 texture.maxAnisotropy = maxAnisotropy; in setMaxAnisotropy() 459 if(textureType != TEXTURE_2D || texture.maxAnisotropy == 1.0f) in getTextureFilter()
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D | VertexProcessor.hpp | 262 void setMaxAnisotropy(unsigned int stage, float maxAnisotropy);
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/external/swiftshader/src/Device/ |
D | Sampler.hpp | 113 float maxAnisotropy = 0.0f; member
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/external/swiftshader/src/Pipeline/ |
D | SpirvShaderSampling.cpp | 76 samplerState.maxAnisotropy = sampler->maxAnisotropy; in getImageSampler()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | utilities.h | 73 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy);
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D | utilities.cpp | 723 sw::FilterType ConvertTextureFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy) in ConvertTextureFilter() argument 725 if(maxAnisotropy > 1.0f) in ConvertTextureFilter()
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/external/skqp/src/gpu/mtl/ |
D | GrMtlSampler.mm | 60 samplerDesc.maxAnisotropy = 1.0f;
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/external/skia/src/gpu/vk/ |
D | GrVkSampler.cpp | 65 createInfo.maxAnisotropy = 1.0f; in Create()
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/external/skqp/src/gpu/vk/ |
D | GrVkSampler.cpp | 55 createInfo.maxAnisotropy = 1.0f; in Create()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | renderer11_utils.h | 55 float maxAnisotropy, 58 UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel);
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/external/skia/src/gpu/mtl/ |
D | GrMtlSampler.mm | 74 samplerDesc.maxAnisotropy = 1.0f;
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 77 ANGLE_OBJC_CP_PROPERTY(objCDesc, desc, maxAnisotropy); 463 maxAnisotropy = static_cast<uint32_t>(glState.getMaxAnisotropy()); 484 maxAnisotropy = 1; 497 ANGLE_PROP_EQ(*this, rhs, maxAnisotropy) &&
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/external/mesa3d/src/gallium/drivers/svga/include/ |
D | svga3d_dx.h | 1368 uint8 maxAnisotropy; member 1393 uint8 maxAnisotropy; member
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