Searched refs:maxAtomicCounters (Results 1 – 3 of 3) sorted by relevance
497 GLint maxAtomicCounters = 0; in TEST_P() local498 glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &maxAtomicCounters); in TEST_P()502 EXPECT_GE(maxAtomicCounters, 8); in TEST_P()503 ANGLE_SKIP_TEST_IF(static_cast<uint32_t>(maxAtomicCounters) < kAtomicCounterCount); in TEST_P()
3700 GLint maxAtomicCounters = 0; in TEST_P() local3701 glGetIntegerv(GL_MAX_COMPUTE_ATOMIC_COUNTERS, &maxAtomicCounters); in TEST_P()3705 EXPECT_GE(maxAtomicCounters, 8); in TEST_P()3706 ANGLE_SKIP_TEST_IF(static_cast<uint32_t>(maxAtomicCounters) < in TEST_P()
767 const int32_t maxAtomicCounters = in ensureCapsInitialized() local771 mNativeCaps.maxShaderAtomicCounters[shaderType] = maxAtomicCounters; in ensureCapsInitialized()784 mNativeCaps.maxCombinedAtomicCounters = maxAtomicCounters; in ensureCapsInitialized()