Searched refs:maxAttribs (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/tests/gl_tests/ |
D | D3D11InputLayoutCacheTest.cpp | 76 GLint maxAttribs = 0; in TEST_P() local 77 context->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); in TEST_P() 80 unsigned int maxInputs = static_cast<unsigned int>(maxAttribs) - 2; in TEST_P()
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D | VertexAttributeTest.cpp | 1153 GLint maxAttribs; in TEST_P() local 1154 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); in TEST_P() 1158 GLint drawAttribs = maxAttribs - 1; in TEST_P() 1176 GLint maxAttribs; in TEST_P() local 1177 glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); in TEST_P() 1181 GLint drawAttribs = maxAttribs; in TEST_P()
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/external/angle/src/libANGLE/ |
D | VertexArray.cpp | 32 size_t maxAttribs, in VertexArrayState() argument 36 ASSERT(maxAttribs <= maxAttribBindings); in VertexArrayState() 38 for (size_t i = 0; i < maxAttribs; i++) in VertexArrayState() 112 size_t maxAttribs, in VertexArray() argument 115 mState(this, maxAttribs, maxAttribBindings), in VertexArray()
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D | VertexArray.h | 38 VertexArrayState(VertexArray *vertexArray, size_t maxAttribs, size_t maxBindings); 176 size_t maxAttribs,
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D | Program.cpp | 3751 GLuint maxAttribs = static_cast<GLuint>(caps.maxVertexAttributes); in linkAttributes() local 3752 std::vector<sh::ShaderVariable *> usedAttribMap(maxAttribs, nullptr); in linkAttributes() 3773 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs) in linkAttributes() 3817 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs); in linkAttributes() 3819 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs) in linkAttributes()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 103 deInt32 maxAttribs; in getMaxAttributeLocations() local 105 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs); in getMaxAttributeLocations() 108 return maxAttribs; in getMaxAttributeLocations()
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/external/angle/src/libANGLE/renderer/gl/ |
D | StateManagerGL.h | 140 VertexArrayStateGL(size_t maxAttribs, size_t maxBindings);
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D | StateManagerGL.cpp | 59 VertexArrayStateGL::VertexArrayStateGL(size_t maxAttribs, size_t maxBindings) in VertexArrayStateGL() argument 60 : attributes(std::min<size_t>(maxAttribs, gl::MAX_VERTEX_ATTRIBS)), in VertexArrayStateGL()
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