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Searched refs:maxCombinedShaderUniformComponents (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp635 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = 0; in GenerateCaps()
636 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = 0; in GenerateCaps()
/external/angle/src/libANGLE/
DCaps.h913 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; member
DContext.cpp1817 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); in getIntegervImpl()
1871 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); in getIntegervImpl()
1948 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessControl]); in getIntegervImpl()
1952 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessEvaluation]); in getIntegervImpl()
2097 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; in getInteger64vImpl()
2100 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; in getInteger64vImpl()
DCaps.cpp1426 caps.maxCombinedShaderUniformComponents[shaderType] = in GenerateMinimumCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp981 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()
983 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()
1221 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()
1639 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp820 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents; in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm739 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1533 caps->maxCombinedShaderUniformComponents[shaderType] = in GenerateCaps()