Searched refs:maxCombinedShaderUniformComponents (Results 1 – 8 of 8) sorted by relevance
635 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = 0; in GenerateCaps()636 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = 0; in GenerateCaps()
913 ShaderMap<GLint64> maxCombinedShaderUniformComponents = {}; member
1817 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Compute]); in getIntegervImpl()1871 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Geometry]); in getIntegervImpl()1948 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessControl]); in getIntegervImpl()1952 mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::TessEvaluation]); in getIntegervImpl()2097 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Vertex]; in getInteger64vImpl()2100 *params = mState.mCaps.maxCombinedShaderUniformComponents[ShaderType::Fragment]; in getInteger64vImpl()
1426 caps.maxCombinedShaderUniformComponents[shaderType] = in GenerateMinimumCaps()
981 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Vertex] = in GenerateCaps()983 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Fragment] = in GenerateCaps()1221 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Compute] = in GenerateCaps()1639 caps->maxCombinedShaderUniformComponents[gl::ShaderType::Geometry] = in GenerateCaps()
820 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents; in ensureCapsInitialized()
739 mNativeCaps.maxCombinedShaderUniformComponents[shaderType] = maxCombinedUniformComponents;
1533 caps->maxCombinedShaderUniformComponents[shaderType] = in GenerateCaps()