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Searched refs:maxFragmentSamplers (Results 1 – 7 of 7) sorted by relevance

/external/skqp/src/gpu/
DGrShaderCaps.h215 int maxFragmentSamplers() const { return fMaxFragmentSamplers; } in maxFragmentSamplers() function
/external/skia/src/gpu/
DGrShaderCaps.h262 int maxFragmentSamplers() const { return fMaxFragmentSamplers; } in maxFragmentSamplers() function
/external/skia/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp293 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { in checkSamplerCounts()
/external/skqp/src/gpu/glsl/
DGrGLSLProgramBuilder.cpp300 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { in checkSamplerCounts()
/external/skia/src/gpu/gl/
DGrGLGpu.h411 int numTextureUnits() const { return this->caps()->shaderCaps()->maxFragmentSamplers(); } in numTextureUnits()
DGrGLGpu.cpp225 fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers(); in SamplerObjectCache()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp225 fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers(); in SamplerObjectCache()
344 fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxFragmentSamplers()); in GrGLGpu()