Searched refs:maxFragmentSamplers (Results 1 – 7 of 7) sorted by relevance
215 int maxFragmentSamplers() const { return fMaxFragmentSamplers; } in maxFragmentSamplers() function
262 int maxFragmentSamplers() const { return fMaxFragmentSamplers; } in maxFragmentSamplers() function
293 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { in checkSamplerCounts()
300 if (fNumFragmentSamplers > shaderCaps.maxFragmentSamplers()) { in checkSamplerCounts()
411 int numTextureUnits() const { return this->caps()->shaderCaps()->maxFragmentSamplers(); } in numTextureUnits()
225 fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers(); in SamplerObjectCache()
225 fNumTextureUnits = fGpu->glCaps().shaderCaps()->maxFragmentSamplers(); in SamplerObjectCache()344 fHWBoundTextureUniqueIDs.reset(this->caps()->shaderCaps()->maxFragmentSamplers()); in GrGLGpu()