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Searched refs:maxLOD (Results 1 – 10 of 10) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DCpuDescriptorManager.cpp95 float maxLOD, in createSampler() argument
109 desc.MaxLOD = maxLOD; in createSampler()
DGrD3DCpuDescriptorManager.h42 float maxLOD,
DGrD3DResourceProvider.cpp168 float maxLOD = params.mipmapped() == GrMipmapped::kYes ? std::numeric_limits<float>::max() in findOrCreateCompatibleSampler() local
175 fGpu, filter, maxLOD, addressModeU, addressModeV).fHandle; in findOrCreateCompatibleSampler()
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_dx.h1373 float maxLOD; member
1398 float maxLOD; member
/external/mesa3d/src/gallium/drivers/svga/
Dsvga_cmd.h598 float maxLOD);
Dsvga_cmd_vgpu10.c1030 float maxLOD) in SVGA3D_vgpu10_DefineSamplerState() argument
1039 maxLOD); in SVGA3D_vgpu10_DefineSamplerState()
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.h118 bool setMaxLOD(GLfloat maxLOD);
DContext.cpp3165 GLfloat minLOD, maxLOD, maxAnisotropy; in applyTextures() local
3175 maxLOD = samplerObject->getMaxLod(); in applyTextures()
3188 maxLOD = texture->getMaxLOD(); in applyTextures()
3210 device->setMaxLod(samplerType, samplerIndex, maxLOD); in applyTextures()
DTexture.cpp247 bool Texture::setMaxLOD(GLfloat maxLOD) in setMaxLOD() argument
249 mMaxLOD = maxLOD; in setMaxLOD()
/external/mesa3d/src/gallium/drivers/svga/svgadump/
Dsvga_dump.c1881 SVGA3D_DUMP_PARAMETER(maxLOD, f); in SVGA3D_DUMP_HEADER()