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Searched refs:maxLODBias (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h849 GLfloat maxLODBias = 0.0f; member
DCaps.cpp1236 caps.maxLODBias = 2.0f; in GenerateMinimumCaps()
DContext.cpp1523 *params = mState.mCaps.maxLODBias; in getFloatvImpl()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp531 caps->maxLODBias = 0.0f; in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp548 mNativeCaps.maxLODBias = limitsVk.maxSamplerLodBias; in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm644 mNativeCaps.maxLODBias = 2.0; // default GLES3 limit
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1411 caps->maxLODBias = 2.0f; in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp739 caps->maxLODBias = QuerySingleGLFloat(functions, GL_MAX_TEXTURE_LOD_BIAS); in GenerateCaps()