Searched refs:maxLevelSave (Results 1 – 4 of 4) sorted by relevance
154 const GLint maxLevelSave = texObj->MaxLevel; in _mesa_meta_GenerateMipmap() local371 _mesa_texture_parameteriv(ctx, texObj, GL_TEXTURE_MAX_LEVEL, &maxLevelSave, in _mesa_meta_GenerateMipmap()
180 fb_tex_blit.maxLevelSave = texObj->MaxLevel; in blitframebuffer_texture()336 if (blit->maxLevelSave != texObj->MaxLevel) in _mesa_meta_fb_tex_blit_end()338 &blit->maxLevelSave, false); in _mesa_meta_fb_tex_blit_end()
252 GLint baseLevelSave, maxLevelSave; member
3157 const GLint maxLevelSave = texObj->MaxLevel; in decompress_texture_image() local3177 &maxLevelSave, false); in decompress_texture_image()