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/external/skqp/src/gpu/ccpr/
DGrCCFiller.cpp210 int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx; in closeCurrentBatch() local
211 fMaxMeshesPerDraw = SkTMax(fMaxMeshesPerDraw, maxMeshes); in closeCurrentBatch()