Searched refs:maxMeshes (Results 1 – 1 of 1) sorted by relevance
210 int maxMeshes = 1 + fScissorSubBatches.count() - lastBatch.fEndScissorSubBatchIdx; in closeCurrentBatch() local211 fMaxMeshesPerDraw = SkTMax(fMaxMeshesPerDraw, maxMeshes); in closeCurrentBatch()