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Searched refs:maxMipMapLevel (Results 1 – 4 of 4) sorted by relevance

/external/skqp/src/gpu/
DGrTexturePriv.h39 int maxMipMapLevel() const { in maxMipMapLevel() function
/external/skqp/src/gpu/mtl/
DGrMtlPipelineState.mm30 GrMtlSampler::Create(gpu, state, texture->texturePriv().maxMipMapLevel()));
/external/skqp/src/gpu/vk/
DGrVkGpu.cpp416 SkASSERT(mipLevelCount <= vkTex->texturePriv().maxMipMapLevel() + 1); in onWritePixels()
601 SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->texturePriv().maxMipMapLevel() + 1)); in uploadTexDataOptimal()
807 SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->texturePriv().maxMipMapLevel() + 1)); in uploadTexDataCompressed()
/external/skqp/src/gpu/gl/
DGrGLGpu.cpp3037 newNonSamplerParams.fMaxMipMapLevel = texture->texturePriv().maxMipMapLevel(); in bindTexture()
3796 SkASSERT(levelCount == texture->texturePriv().maxMipMapLevel() + 1); in onRegenerateMipMapLevels()