Searched refs:maxMipmapLevel (Results 1 – 6 of 6) sorted by relevance
55 int maxMipmapLevel() const { return fMaxMipmapLevel; } in maxMipmapLevel() function
442 const deUint32 maxMipmapLevel = deLog2Floor32(de::max(TEXTURE_WIDTH, TEXTURE_HEIGHT)); in __anon42c6949f1002() local444 maxMipmapLevel + 2); in __anon42c6949f1002()
655 SkASSERT(mipLevelCount <= d3dTex->maxMipmapLevel() + 1); in onWritePixels()675 SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->maxMipmapLevel() + 1)); in uploadToTexture()
191 if (mipLevelCount < texture->maxMipmapLevel() + 1) { in onWritePixels()
835 int maxLevel = glTex->maxMipmapLevel(); in onWritePixels()2704 newNonsamplerState.fMaxMipmapLevel = texture->maxMipmapLevel(); in bindTexture()3450 SkASSERT(levelCount == texture->maxMipmapLevel() + 1); in onRegenerateMipMapLevels()
353 SkASSERT(1 == mipLevelCount || mipLevelCount == (tex->maxMipmapLevel() + 1));