Searched refs:maxShaderAtomicCounterBuffers (Results 1 – 7 of 7) sorted by relevance
201 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()208 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in Compiler()210 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in Compiler()237 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in Compiler()255 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in Compiler()272 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in Compiler()
1314 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; in GenerateMinimumCaps()1322 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; in GenerateMinimumCaps()1337 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; in GenerateMinimumCaps()1380 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; in GenerateMinimumCaps()1404 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0; in GenerateMinimumCaps()1416 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
906 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; member
1762 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in getIntegervImpl()1774 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in getIntegervImpl()1807 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in getIntegervImpl()1892 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in getIntegervImpl()1955 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in getIntegervImpl()1958 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in getIntegervImpl()3724 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderAtomicCounterBuffers[shaderType], in initCaps()
748 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in ensureCapsInitialized()752 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in ensureCapsInitialized()756 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in ensureCapsInitialized()977 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in ensureCapsInitialized()1016 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessControl] = in ensureCapsInitialized()1021 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized()
963 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in SetUAVRelatedResourceLimits()965 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in SetUAVRelatedResourceLimits()1002 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()1004 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
1215 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in GenerateCaps()1273 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in GenerateCaps()1277 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in GenerateCaps()1653 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in GenerateCaps()1672 caps->maxShaderAtomicCounterBuffers); in GenerateCaps()