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Searched refs:maxShaderAtomicCounterBuffers (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/
DCompiler.cpp201 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in Compiler()
208 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in Compiler()
210 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in Compiler()
237 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in Compiler()
255 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in Compiler()
272 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in Compiler()
DCaps.cpp1314 caps.maxShaderAtomicCounterBuffers[ShaderType::Vertex] = 0; in GenerateMinimumCaps()
1322 caps.maxShaderAtomicCounterBuffers[ShaderType::Fragment] = 0; in GenerateMinimumCaps()
1337 caps.maxShaderAtomicCounterBuffers[ShaderType::Compute] = 1; in GenerateMinimumCaps()
1380 caps.maxShaderAtomicCounterBuffers[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
1404 caps.maxShaderAtomicCounterBuffers[ShaderType::TessControl] = 0; in GenerateMinimumCaps()
1416 caps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
DCaps.h906 ShaderMap<GLint> maxShaderAtomicCounterBuffers = {}; member
DContext.cpp1762 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Vertex]; in getIntegervImpl()
1774 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Fragment]; in getIntegervImpl()
1807 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Compute]; in getIntegervImpl()
1892 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::Geometry]; in getIntegervImpl()
1955 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessControl]; in getIntegervImpl()
1958 *params = mState.mCaps.maxShaderAtomicCounterBuffers[ShaderType::TessEvaluation]; in getIntegervImpl()
3724 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderAtomicCounterBuffers[shaderType], in initCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp748 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in ensureCapsInitialized()
752 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in ensureCapsInitialized()
756 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in ensureCapsInitialized()
977 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in ensureCapsInitialized()
1016 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessControl] = in ensureCapsInitialized()
1021 mNativeCaps.maxShaderAtomicCounterBuffers[gl::ShaderType::TessEvaluation] = in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp963 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in SetUAVRelatedResourceLimits()
965 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in SetUAVRelatedResourceLimits()
1002 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()
1004 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1215 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Compute] = in GenerateCaps()
1273 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Vertex] = in GenerateCaps()
1277 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Fragment] = in GenerateCaps()
1653 caps->maxShaderAtomicCounterBuffers[gl::ShaderType::Geometry] = in GenerateCaps()
1672 caps->maxShaderAtomicCounterBuffers); in GenerateCaps()