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Searched refs:maxShaderImageUniforms (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/
DCompiler.cpp183 mResources.MaxVertexImageUniforms = caps.maxShaderImageUniforms[ShaderType::Vertex]; in Compiler()
184 mResources.MaxFragmentImageUniforms = caps.maxShaderImageUniforms[ShaderType::Fragment]; in Compiler()
185 mResources.MaxComputeImageUniforms = caps.maxShaderImageUniforms[ShaderType::Compute]; in Compiler()
241 mResources.MaxGeometryImageUniforms = caps.maxShaderImageUniforms[ShaderType::Geometry]; in Compiler()
252 mResources.MaxTessControlImageUniforms = caps.maxShaderImageUniforms[ShaderType::TessControl]; in Compiler()
268 caps.maxShaderImageUniforms[ShaderType::TessEvaluation]; in Compiler()
DCaps.cpp1316 caps.maxShaderImageUniforms[ShaderType::Vertex] = 0; in GenerateMinimumCaps()
1324 caps.maxShaderImageUniforms[ShaderType::Fragment] = 0; in GenerateMinimumCaps()
1339 caps.maxShaderImageUniforms[ShaderType::Compute] = 4; in GenerateMinimumCaps()
1386 caps.maxShaderImageUniforms[ShaderType::Geometry] = 0; in GenerateMinimumCaps()
1402 caps.maxShaderImageUniforms[ShaderType::TessControl] = 0; in GenerateMinimumCaps()
1414 caps.maxShaderImageUniforms[ShaderType::TessEvaluation] = 0; in GenerateMinimumCaps()
DCaps.h908 ShaderMap<GLint> maxShaderImageUniforms = {}; member
DProgramLinkedResources.cpp1122 static_cast<GLuint>(caps.maxShaderImageUniforms[shaderType])) in flattenUniformsAndCheckCapsForShader()
1125 caps.maxShaderImageUniforms[shaderType], infoLog); in flattenUniformsAndCheckCapsForShader()
DContext.cpp1768 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Vertex]; in getIntegervImpl()
1780 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Fragment]; in getIntegervImpl()
1813 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Compute]; in getIntegervImpl()
1898 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::Geometry]; in getIntegervImpl()
1967 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::TessControl]; in getIntegervImpl()
1970 *params = mState.mCaps.maxShaderImageUniforms[ShaderType::TessEvaluation]; in getIntegervImpl()
3718 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderImageUniforms[shaderType], in initCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp792 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Vertex] = maxVertexPipelineImages; in ensureCapsInitialized()
793 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::TessControl] = maxVertexPipelineImages; in ensureCapsInitialized()
794 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::TessEvaluation] = maxVertexPipelineImages; in ensureCapsInitialized()
795 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Geometry] = maxVertexPipelineImages; in ensureCapsInitialized()
796 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Fragment] = in ensureCapsInitialized()
798 mNativeCaps.maxShaderImageUniforms[gl::ShaderType::Compute] = maxPerStageImages; in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp996 caps->maxShaderImageUniforms[gl::ShaderType::Compute] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
997 caps->maxShaderImageUniforms[gl::ShaderType::Fragment] = caps->maxCombinedShaderOutputResources; in SetUAVRelatedResourceLimits()
1007 caps->maxShaderImageUniforms[gl::ShaderType::Vertex] = in SetUAVRelatedResourceLimits()
1011 caps->maxShaderImageUniforms[gl::ShaderType::Geometry] = in SetUAVRelatedResourceLimits()
DStateManager11.cpp309 mShaderReadonlyImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
310 mShaderImageMetadata[shaderType].resize(caps.maxShaderImageUniforms[shaderType]); in init()
2722 ASSERT(index < mRenderer->getNativeCaps().maxShaderImageUniforms[type]); in setImageState()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1219 caps->maxShaderImageUniforms[gl::ShaderType::Compute] = in GenerateCaps()
1257 caps->maxShaderImageUniforms[gl::ShaderType::Vertex] = in GenerateCaps()
1259 caps->maxShaderImageUniforms[gl::ShaderType::Fragment] = in GenerateCaps()
1657 caps->maxShaderImageUniforms[gl::ShaderType::Geometry] = in GenerateCaps()
1670 CapCombinedLimitToESShaders(&caps->maxCombinedImageUniforms, caps->maxShaderImageUniforms); in GenerateCaps()