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Searched refs:maxShaderUniformBlocks (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1466 caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] = in GenerateCaps()
1484 caps->maxShaderUniformBlocks[gl::ShaderType::Fragment] = in GenerateCaps()
1499 caps->maxShaderUniformBlocks[gl::ShaderType::Compute] = in GenerateCaps()
1507 caps->maxUniformBufferBindings = caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] + in GenerateCaps()
1508 caps->maxShaderUniformBlocks[gl::ShaderType::Fragment]; in GenerateCaps()
1521 caps->maxCombinedUniformBlocks = caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] + in GenerateCaps()
1522 caps->maxShaderUniformBlocks[gl::ShaderType::Fragment]; in GenerateCaps()
1534 static_cast<GLint64>(caps->maxShaderUniformBlocks[shaderType]) * in GenerateCaps()
/external/angle/src/libANGLE/
DCaps.cpp1269 caps.maxShaderUniformBlocks[ShaderType::Vertex] = limits::kMinimumShaderUniformBlocks; in GenerateMinimumCaps()
1276 caps.maxShaderUniformBlocks[ShaderType::Fragment] = limits::kMinimumShaderUniformBlocks; in GenerateMinimumCaps()
1333 caps.maxShaderUniformBlocks[ShaderType::Compute] = limits::kMinimumShaderUniformBlocks; in GenerateMinimumCaps()
1374 caps.maxShaderUniformBlocks[ShaderType::Geometry] = limits::kMinimumShaderUniformBlocks; in GenerateMinimumCaps()
1427 caps.maxShaderUniformBlocks[shaderType] * in GenerateMinimumCaps()
DCompiler.cpp229 mResources.MaxGeometryUniformBlocks = caps.maxShaderUniformBlocks[ShaderType::Geometry]; in Compiler()
DCaps.h902 ShaderMap<GLint> maxShaderUniformBlocks = {}; member
DContext.cpp1608 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Vertex]; in getIntegervImpl()
1611 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Fragment]; in getIntegervImpl()
1795 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Compute]; in getIntegervImpl()
1867 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::Geometry]; in getIntegervImpl()
1935 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::TessControl]; in getIntegervImpl()
1938 *params = mState.mCaps.maxShaderUniformBlocks[ShaderType::TessEvaluation]; in getIntegervImpl()
3673 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Vertex], in initCaps()
3675 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Geometry], in initCaps()
3677 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Fragment], in initCaps()
3679 ANGLE_LIMIT_CAP(mState.mCaps.maxShaderUniformBlocks[ShaderType::Compute], in initCaps()
DProgram.cpp3906 static_cast<GLuint>(caps.maxShaderUniformBlocks[shaderType]), uniformBlocks, in linkInterfaceBlocks()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp590 caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] = 0; in GenerateCaps()
624 caps->maxShaderUniformBlocks[gl::ShaderType::Fragment] = 0; in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp970 caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] = in GenerateCaps()
972 caps->maxShaderUniformBlocks[gl::ShaderType::Fragment] = in GenerateCaps()
1207 caps->maxShaderUniformBlocks[gl::ShaderType::Compute] = in GenerateCaps()
1637 caps->maxShaderUniformBlocks[gl::ShaderType::Geometry] = in GenerateCaps()
1665 CapCombinedLimitToESShaders(&caps->maxCombinedUniformBlocks, caps->maxShaderUniformBlocks); in GenerateCaps()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm705 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Vertex] = mtl::kMaxShaderUBOs;
706 mNativeCaps.maxShaderUniformBlocks[gl::ShaderType::Fragment] = mtl::kMaxShaderUBOs;
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp652 mNativeCaps.maxShaderUniformBlocks[shaderType] = maxPerStageUniformBuffers; in ensureCapsInitialized()
DRendererVk.cpp2168 if (static_cast<GLuint>(getNativeCaps().maxShaderUniformBlocks[shaderType]) < in getMaxSupportedESVersion()
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2342 static_cast<unsigned int>(caps.maxShaderUniformBlocks[shaderType])); in updateUniformBufferCache()
2356 static_cast<unsigned int>(caps.maxShaderUniformBlocks[shaderType])); in updateUniformBufferCache()