Searched refs:maxTextureAnisotropy (Results 1 – 8 of 8) sorted by relevance
331 GLfloat maxTextureAnisotropy = 0.0f; member
432 GLfloat largest = context->getExtensions().maxTextureAnisotropy; in ValidateTextureMaxAnisotropyValue()
1520 *params = mState.mExtensions.maxTextureAnisotropy; in getFloatvImpl()
698 extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy); in GenerateCaps()
428 mNativeExtensions.maxTextureAnisotropy = in ensureCapsInitialized()
837 mNativeExtensions.maxTextureAnisotropy = 16;
1592 extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel); in GenerateCaps()
1389 extensions->maxTextureAnisotropy = in GenerateCaps()