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Searched refs:maxTextureAnisotropy (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/libANGLE/
DCaps.h331 GLfloat maxTextureAnisotropy = 0.0f; member
DvalidationES.cpp432 GLfloat largest = context->getExtensions().maxTextureAnisotropy; in ValidateTextureMaxAnisotropyValue()
DContext.cpp1520 *params = mState.mExtensions.maxTextureAnisotropy; in getFloatvImpl()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp698 extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy); in GenerateCaps()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp428 mNativeExtensions.maxTextureAnisotropy = in ensureCapsInitialized()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm837 mNativeExtensions.maxTextureAnisotropy = 16;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1592 extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel); in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp1389 extensions->maxTextureAnisotropy = in GenerateCaps()