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Searched refs:maxUniformBufferBindings (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp178 GLint maxUniformBufferBindings = 0; in get_booleani_v() local
186 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in get_booleani_v()
188 ctx.glGetBooleani_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in get_booleani_v()
223 GLint maxUniformBufferBindings = 0; in get_integeri_v() local
232 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in get_integeri_v()
234 ctx.glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in get_integeri_v()
249 GLint maxUniformBufferBindings = 0; in get_integer64i_v() local
258 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in get_integer64i_v()
260 ctx.glGetInteger64i_v(GL_UNIFORM_BUFFER_START, maxUniformBufferBindings, &data); in get_integer64i_v()
Des31fNegativeShaderApiTests.cpp955 GLint maxUniformBufferBindings = -1; in uniform_block_binding() local
964 ctx.glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in uniform_block_binding()
967 …< TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings << TestLo… in uniform_block_binding()
980 ctx.glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0); in uniform_block_binding()
/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp126 GLint maxUniformBufferBindings; in init()
134 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in init()
136 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in init()
143 GLint maxUniformBufferBindings; in init()
151 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in init()
153 glGetInteger64i_v(GL_UNIFORM_BUFFER_START, maxUniformBufferBindings, &data); in init()
Des3fNegativeShaderApiTests.cpp724 GLint maxUniformBufferBindings; in init()
727 glGetIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in init()
730 …m_log << TestLog::Message << "// GL_MAX_UNIFORM_BUFFER_BINDINGS = " << maxUniformBufferBindings <<… in init()
743 glUniformBlockBinding(program.getProgram(), maxUniformBufferBindings, 0); in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp456 int maxUniformBufferBindings = 0; in resetStateES() local
457 gl.getIntegerv (GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in resetStateES()
460 for (int ndx = 0; ndx < maxUniformBufferBindings; ndx++) in resetStateES()
1077 int maxUniformBufferBindings = 0; in resetStateGLCore() local
1078 gl.getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in resetStateGLCore()
1082 for (int ndx = 0; ndx < maxUniformBufferBindings; ndx++) in resetStateGLCore()
/external/angle/src/libANGLE/renderer/vulkan/
Dvk_caps_utils.cpp656 mNativeCaps.maxUniformBufferBindings = maxCombinedUniformBuffers; in ensureCapsInitialized()
1011 mNativeCaps.maxUniformBufferBindings = LimitToInt( in ensureCapsInitialized()
1012 mNativeCaps.maxUniformBufferBindings + kReservedTessellationDefaultUniformBindingCount); in ensureCapsInitialized()
/external/angle/src/libANGLE/
DCaps.cpp1283 caps.maxUniformBufferBindings = 24; in GenerateMinimumCaps()
1343 caps.maxUniformBufferBindings = 36; in GenerateMinimumCaps()
1389 caps.maxUniformBufferBindings = 48; in GenerateMinimumCaps()
1419 caps.maxUniformBufferBindings = 72; in GenerateMinimumCaps()
DCompiler.cpp214 mResources.MaxUniformBufferBindings = caps.maxUniformBufferBindings; in Compiler()
DCaps.h935 GLint maxUniformBufferBindings = 0; member
DvalidationES3.cpp1952 if (index >= static_cast<GLuint>(caps.maxUniformBufferBindings)) in ValidateBindBufferCommon()
2943 if (index >= static_cast<GLuint>(caps.maxUniformBufferBindings)) in ValidateIndexedStateQuery()
4271 if (uniformBlockBinding >= static_cast<GLuint>(context->getCaps().maxUniformBufferBindings)) in ValidateUniformBlockBinding()
DContext.cpp528 for (int i = 0; i < mState.mCaps.maxUniformBufferBindings; i++) in initializeDefaultResources()
1605 *params = mState.mCaps.maxUniformBufferBindings; in getIntegervImpl()
3683 ANGLE_LIMIT_CAP(mState.mCaps.maxUniformBufferBindings, in initCaps()
DState.cpp432 mUniformBuffers.resize(caps.maxUniformBufferBindings); in initialize()
/external/angle/src/libANGLE/renderer/d3d/d3d9/
Drenderer9_utils.cpp631 caps->maxUniformBufferBindings = 0; in GenerateCaps()
/external/angle/src/tests/gl_tests/
DUniformBufferTest.cpp621 GLint maxUniformBufferBindings; in TEST_P() local
622 glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferBindings); in TEST_P()
628 ss << maxUniformBufferBindings; in TEST_P()
/external/angle/src/libANGLE/renderer/metal/
DDisplayMtl.mm726 mNativeCaps.maxUniformBufferBindings = mNativeCaps.maxCombinedUniformBlocks;
/external/angle/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1507 caps->maxUniformBufferBindings = caps->maxShaderUniformBlocks[gl::ShaderType::Vertex] + in GenerateCaps()
/external/angle/src/libANGLE/renderer/gl/
Drenderergl_utils.cpp974 caps->maxUniformBufferBindings = in GenerateCaps()
DStateManagerGL.cpp166 mIndexedBuffers[gl::BufferBinding::Uniform].resize(rendererCaps.maxUniformBufferBindings);