Searched refs:maxUniformLocations (Results 1 – 8 of 8) sorted by relevance
188 mResources.MaxUniformLocations = caps.maxUniformLocations; in Compiler()
945 GLint maxUniformLocations = 0; member
1348 caps.maxUniformLocations = 1024; in GenerateMinimumCaps()
3564 if (locationSize > caps.maxUniformLocations) in linkUniforms()
1826 *params = mState.mCaps.maxUniformLocations; in getIntegervImpl()
637 mNativeCaps.maxUniformLocations = maxUniformVectors; in ensureCapsInitialized()
1512 caps->maxUniformLocations = 1024; in GenerateCaps()
1234 caps->maxUniformLocations = QuerySingleGLInt(functions, GL_MAX_UNIFORM_LOCATIONS); in GenerateCaps()