Home
last modified time | relevance | path

Searched refs:maxUniformVectorsCount (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/
DProgramLinkedResources.cpp1094 GLuint maxUniformVectorsCount = GetMaximumShaderUniformVectors(shaderType, caps); in flattenUniformsAndCheckCapsForShader() local
1095 if (shaderUniformCount.vectorCount > maxUniformVectorsCount) in flattenUniformsAndCheckCapsForShader()
1102 maxUniforms = maxUniformVectorsCount; in flattenUniformsAndCheckCapsForShader()
1106 maxUniforms = maxUniformVectorsCount * 4; in flattenUniformsAndCheckCapsForShader()