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/external/mesa3d/src/mesa/tnl/
Dt_draw.c437 GLint max_basevertex = prim->basevertex; in _tnl_draw_prims() local
450 max_basevertex = MAX2(max_basevertex, prim[i].basevertex); in _tnl_draw_prims()
469 else if ((GLint)max_index + max_basevertex > max) { in _tnl_draw_prims()