Searched refs:max_constants (Results 1 – 5 of 5) sorted by relevance
59 unsigned max_constants; member
500 if (c->Program.Constants.Count > c->max_constants) { in rc_validate_final_shader()502 c->max_constants, c->Program.Constants.Count); in rc_validate_final_shader()
226 compiler.Base.max_constants = 256; in r300_translate_vertex_shader()
446 compiler.Base.max_constants = compiler.Base.is_r500 ? 256 : 32; in r300_translate_fragment_shader()
517 c->max_constants = is_r500 ? 256 : 32; in init_compiler()