Searched refs:max_inputs (Results 1 – 4 of 4) sorted by relevance
38 int32 max_inputs; in RemoveNodes() local40 context.GetOneInt32Parameter("max_inputs", 1, &max_inputs)); in RemoveNodes()54 for (int num_inputs = 1; num_inputs <= max_inputs; ++num_inputs) { in RemoveNodes()
454 int max_inputs);
1148 int max_inputs) { in TF_OperationAllInputs() argument1150 if (edge->dst_input() >= 0 && edge->dst_input() < max_inputs) { in TF_OperationAllInputs()
6833 GLint max_inputs; in test() local6834 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &max_inputs); in test()6838 const GLuint max_slots = max_inputs * 2; in test()