Searched refs:max_level_of_detail (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3dx_state.c | 553 sampler.max_level_of_detail = MIN2(cso->max_lod, 15); in v3d_upload_sampler_state_variant() 564 sampler.max_level_of_detail = in v3d_upload_sampler_state_variant() 565 MIN2(sampler.max_level_of_detail, 1.0 / 256.0); in v3d_upload_sampler_state_variant()
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D | v3dx_emit.c | 179 .max_level_of_detail = MIN2(psview->u.tex.first_level + in emit_one_texture()
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/external/mesa3d/prebuilt-intermediates/cle/ |
D | v3d_packet_v33_pack.h | 4116 float max_level_of_detail; member 4217 cl[26] = __gen_sfixed(values->max_level_of_detail, 0, 15, 8); in V3D33_TEXTURE_SHADER_STATE_pack() 4219 cl[27] = __gen_sfixed(values->max_level_of_detail, 0, 15, 8) >> 8; in V3D33_TEXTURE_SHADER_STATE_pack() 4250 values->max_level_of_detail = __gen_unpack_sfixed(cl, 208, 223, 8); in V3D33_TEXTURE_SHADER_STATE_unpack()
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_device.c | 2195 s.max_level_of_detail = MIN2(MAX2(0, pCreateInfo->maxLod), 15); in pack_sampler_state()
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