Searched refs:max_out_prims (Results 1 – 4 of 4) sorted by relevance
595 unsigned max_out_prims = in draw_geometry_shader_run() local605 max_out_prims = MAX2(max_out_prims, 1); in draw_geometry_shader_run()629 shader->max_output_vertices, max_out_prims, in draw_geometry_shader_run()638 …shader->stream[i].primitive_lengths = MALLOC(max_out_prims * sizeof(unsigned) * shader->num_invoca… in draw_geometry_shader_run()652 if (max_out_prims > shader->max_out_prims) { in draw_geometry_shader_run()655 for (i = 0; i < shader->num_vertex_streams * shader->max_out_prims; ++i) { in draw_geometry_shader_run()661 …shader->llvm_prim_lengths = MALLOC(shader->num_vertex_streams * max_out_prims * sizeof(unsigned*)); in draw_geometry_shader_run()662 for (i = 0; i < shader->num_vertex_streams * max_out_prims; ++i) { in draw_geometry_shader_run()668 shader->max_out_prims = max_out_prims; in draw_geometry_shader_run()819 gs->max_out_prims = 0; in draw_create_geometry_shader()[all …]
95 unsigned max_out_prims; member
646 const unsigned max_out_prims = 32 * 1024; in gfx9_get_gs_info() local662 MIN2(max_gs_prims, max_out_prims / (gs->info.base.gs.vertices_out * gs_num_invocations)); in gfx9_get_gs_info()720 assert(out->max_prims_per_subgroup <= max_out_prims); in gfx9_get_gs_info()
1817 const unsigned max_out_prims = 32 * 1024; in gfx9_get_gs_info() local1833 max_out_prims / in gfx9_get_gs_info()1898 assert(max_prims_per_subgroup <= max_out_prims); in gfx9_get_gs_info()