Searched refs:max_uniform_components (Results 1 – 25 of 46) sorted by relevance
12
150 unsigned max_uniform_components) in lower_const_arrays_to_uniforms() argument153 unsigned free_uniform_slots = max_uniform_components - uniform_components; in lower_const_arrays_to_uniforms()
142 …const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
34 KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
32 KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
115 KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails
928 int max_uniform_components = 32 * 8; in move_push_constants_to_pull_constants() local929 if (this->uniforms * 4 <= max_uniform_components) in move_push_constants_to_pull_constants()940 if (i >= max_uniform_components) { in move_push_constants_to_pull_constants()
104 KHR-GLES32.core.geometry_shader.limits.max_uniform_components
1405 KHR-GLES31.core.geometry_shader.limits.max_uniform_components
3445 glw::GLint max_uniform_components = 0; in getMaxUniformComponents() local3470 gl.getIntegerv(pname, &max_uniform_components); in getMaxUniformComponents()3473 return max_uniform_components; in getMaxUniformComponents()3539 const glw::GLuint max_uniform_components = getMaxUniformComponents(shader_stage); in getAmountUniforms() local3541 const glw::GLuint n_uniforms = max_uniform_components / required_components; in getAmountUniforms()
106 KHR-GLES32.core.geometry_shader.limits.max_uniform_components
2338 KHR-GLES31.core.geometry_shader.limits.max_uniform_components
118 KHR-GLES32.core.geometry_shader.limits.max_uniform_components
3120 KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components6917 KHR-GL45.geometry_shader.limits.max_uniform_components
3120 KHR-GL46.gpu_shader_fp64.fp64.max_uniform_components6917 KHR-GL46.geometry_shader.limits.max_uniform_components