Searched refs:max_uniforms (Results 1 – 3 of 3) sorted by relevance
978 int max_uniforms = (v->stage == MESA_SHADER_VERTEX) in etna_compile_check_limits() local994 if (v->uniforms.imm_count / 4 > max_uniforms) { in etna_compile_check_limits()996 v->uniforms.imm_count / 4, max_uniforms); in etna_compile_check_limits()
2249 int max_uniforms = (c->info.processor == PIPE_SHADER_VERTEX) in etna_compile_check_limits() local2267 if (num_uniforms > max_uniforms) { in etna_compile_check_limits()2269 max_uniforms); in etna_compile_check_limits()
3544 const glw::GLuint max_uniforms = max_uniform_block_size / uniform_type_member_size; in getAmountUniforms() local3546 return max_uniforms < n_uniforms ? max_uniforms : n_uniforms; in getAmountUniforms()