Searched refs:memberNameGLStr (Results 1 – 1 of 1) sorted by relevance
853 const GLchar *memberNameGLStr = memberUniformMappedName.c_str(); in getUniformBlockMemberInfo() local854 mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex); in getUniformBlockMemberInfo()881 const GLchar *memberNameGLStr = memberUniformMappedName.c_str(); in getShaderStorageBlockMemberInfo() local883 mFunctions->getProgramResourceIndex(mProgramID, GL_BUFFER_VARIABLE, memberNameGLStr); in getShaderStorageBlockMemberInfo()