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Searched refs:meshVertexCnt (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ops/
DGrTextureOp.cpp410 int meshVertexCnt = quadCnt * vertexSpec.verticesPerQuad(); in onPrepareDraws() local
411 if (numAllocatedVertices < meshVertexCnt) { in onPrepareDraws()
413 vertexSize, meshVertexCnt, numQuadVerticesLeft, &vbuffer, in onPrepareDraws()
421 SkASSERT(numAllocatedVertices >= meshVertexCnt); in onPrepareDraws()
435 numAllocatedVertices -= meshVertexCnt; in onPrepareDraws()
436 numQuadVerticesLeft -= meshVertexCnt; in onPrepareDraws()
437 vertexOffsetInBuffer += meshVertexCnt; in onPrepareDraws()
438 vdata = reinterpret_cast<char*>(vdata) + vertexSize * meshVertexCnt; in onPrepareDraws()
/external/skia/src/gpu/ops/
DGrTextureOp.cpp721 SkDEBUGCODE(int meshVertexCnt = quadCnt * desc->fVertexSpec.verticesPerQuad()); in FillInVertices()
731 SkASSERT((totVerticesSeen + meshVertexCnt) * vertexSize in FillInVertices()
735 SkDEBUGCODE(totVerticesSeen += meshVertexCnt); in FillInVertices()