Searched refs:minDevRadius (Results 1 – 2 of 2) sorted by relevance
484 float minDevRadius = SkTMax(devRadii[0], 1.f); // Shader clamps radius at a minimum of 1. in can_use_hw_derivatives() local487 return minDevRadius * minDevRadius * 5 > devRadii[1]; in can_use_hw_derivatives()
720 float minDevRadius = std::max(devRadii[0], 1.f); // Shader clamps radius at a minimum of 1. in can_use_hw_derivatives_with_coverage() local723 return minDevRadius * minDevRadius * 5 > devRadii[1]; in can_use_hw_derivatives_with_coverage()