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Searched refs:minDevRadius (Results 1 – 2 of 2) sorted by relevance

/external/skqp/src/gpu/ops/
DGrAAFillRRectOp.cpp484 float minDevRadius = SkTMax(devRadii[0], 1.f); // Shader clamps radius at a minimum of 1. in can_use_hw_derivatives() local
487 return minDevRadius * minDevRadius * 5 > devRadii[1]; in can_use_hw_derivatives()
/external/skia/src/gpu/ops/
DGrFillRRectOp.cpp720 float minDevRadius = std::max(devRadii[0], 1.f); // Shader clamps radius at a minimum of 1. in can_use_hw_derivatives_with_coverage() local
723 return minDevRadius * minDevRadius * 5 > devRadii[1]; in can_use_hw_derivatives_with_coverage()