Searched refs:min_clip_x (Results 1 – 1 of 1) sorted by relevance
1398 uint32_t min_clip_x = state->clip_window.offset.x; in v3dv_CmdBeginRenderPass() local1400 uint32_t max_clip_x = min_clip_x + state->clip_window.extent.width - 1; in v3dv_CmdBeginRenderPass()1402 if (min_render_x > min_clip_x || min_render_y > min_clip_y || in v3dv_CmdBeginRenderPass()