Searched refs:min_clip_y (Results 1 – 1 of 1) sorted by relevance
1399 uint32_t min_clip_y = state->clip_window.offset.y; in v3dv_CmdBeginRenderPass() local1401 uint32_t max_clip_y = min_clip_y + state->clip_window.extent.height - 1; in v3dv_CmdBeginRenderPass()1402 if (min_render_x > min_clip_x || min_render_y > min_clip_y || in v3dv_CmdBeginRenderPass()