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Searched refs:min_clip_y (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/broadcom/vulkan/
Dv3dv_cmd_buffer.c1399 uint32_t min_clip_y = state->clip_window.offset.y; in v3dv_CmdBeginRenderPass() local
1401 uint32_t max_clip_y = min_clip_y + state->clip_window.extent.height - 1; in v3dv_CmdBeginRenderPass()
1402 if (min_render_x > min_clip_x || min_render_y > min_clip_y || in v3dv_CmdBeginRenderPass()