Searched refs:min_level_of_detail (Results 1 – 4 of 4) sorted by relevance
/external/mesa3d/src/gallium/drivers/v3d/ |
D | v3dx_state.c | 551 sampler.min_level_of_detail = MIN2(MAX2(0, cso->min_lod), in v3d_upload_sampler_state_variant() 562 sampler.min_level_of_detail = in v3d_upload_sampler_state_variant() 563 MIN2(sampler.min_level_of_detail, 1.0 / 256.0); in v3d_upload_sampler_state_variant()
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D | v3dx_emit.c | 176 .min_level_of_detail = MIN2(psview->u.tex.first_level + in emit_one_texture()
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/external/mesa3d/prebuilt-intermediates/cle/ |
D | v3d_packet_v33_pack.h | 4117 float min_level_of_detail; member 4213 cl[24] = __gen_sfixed(values->min_level_of_detail, 0, 15, 8); in V3D33_TEXTURE_SHADER_STATE_pack() 4215 cl[25] = __gen_sfixed(values->min_level_of_detail, 0, 15, 8) >> 8; in V3D33_TEXTURE_SHADER_STATE_pack() 4251 values->min_level_of_detail = __gen_unpack_sfixed(cl, 192, 207, 8); in V3D33_TEXTURE_SHADER_STATE_unpack()
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/external/mesa3d/src/broadcom/vulkan/ |
D | v3dv_device.c | 2196 s.min_level_of_detail = MIN2(MAX2(0, pCreateInfo->minLod), 15); in pack_sampler_state()
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