Searched refs:min_location (Results 1 – 3 of 3) sorted by relevance
116 int32_t min_location = 0; in GetMinLocation() local120 if (reference.GetMinLocation() > min_location) in GetMinLocation()121 min_location = reference.GetMinLocation(); in GetMinLocation()123 return min_location; in GetMinLocation()
212 int32_t min_location = 0; in GetMinLocation() local218 if (ref->GetMinLocation() > min_location) in GetMinLocation()219 min_location = ref->GetMinLocation(); in GetMinLocation()221 return min_location; in GetMinLocation()600 int min_location = 4; // We emit the pool at location 2, so need padding. in TEST() local605 min_location, in TEST()617 VIXL_ASSERT(new_pc == min_location + object_size); in TEST()630 int min_location = 0; // Do not restrict this for this test. in TEST() local635 min_location, in TEST()662 int32_t min_location = pc; in AddNBranches() local[all …]
446 T min_location; in Bind() local449 min_location = object->GetMinLocation(); in Bind()452 min_location = existing_object->min_location_; in Bind()459 while (location < min_location) { in Bind()