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Searched refs:min_push_constant_used (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/amd/vulkan/
Dradv_shader_info.c120 info->min_push_constant_used = in gather_push_constant_info()
121 MIN2(min, info->min_push_constant_used); in gather_push_constant_info()
545 info->min_push_constant_used = UINT8_MAX; in radv_nir_shader_info_init()
Dradv_shader_args.c126 if (args->shader_info->min_push_constant_used == UINT8_MAX) in allocate_inline_push_consts()
139 args->shader_info->min_push_constant_used) / 4; in allocate_inline_push_consts()
161 args->shader_info->min_push_constant_used / 4; in allocate_inline_push_consts()
Dradv_shader.h244 uint8_t min_push_constant_used; member