Searched refs:min_push_constant_used (Results 1 – 3 of 3) sorted by relevance
120 info->min_push_constant_used = in gather_push_constant_info()121 MIN2(min, info->min_push_constant_used); in gather_push_constant_info()545 info->min_push_constant_used = UINT8_MAX; in radv_nir_shader_info_init()
126 if (args->shader_info->min_push_constant_used == UINT8_MAX) in allocate_inline_push_consts()139 args->shader_info->min_push_constant_used) / 4; in allocate_inline_push_consts()161 args->shader_info->min_push_constant_used / 4; in allocate_inline_push_consts()
244 uint8_t min_push_constant_used; member