Searched refs:min_render_x (Results 1 – 1 of 1) sorted by relevance
1394 uint32_t min_render_x = state->render_area.offset.x; in v3dv_CmdBeginRenderPass() local1396 uint32_t max_render_x = min_render_x + state->render_area.extent.width - 1; in v3dv_CmdBeginRenderPass()1402 if (min_render_x > min_clip_x || min_render_y > min_clip_y || in v3dv_CmdBeginRenderPass()