Home
last modified time | relevance | path

Searched refs:monster_builder (Results 1 – 2 of 2) sorted by relevance

/external/flatbuffers/tests/
Dtest.cpp3008 auto monster_builder = MonsterBuilder(builder); in UninitializedVectorTest() local
3009 monster_builder.add_name( in UninitializedVectorTest()
3011 monster_builder.add_test4(vector_offset); in UninitializedVectorTest()
3012 builder.Finish(monster_builder.Finish()); in UninitializedVectorTest()
3089 MonsterBuilder monster_builder(builder); in CreateSharedStringTest() local
3090 monster_builder.add_name(two); in CreateSharedStringTest()
3091 monster_builder.add_testarrayofstring(vector_offset); in CreateSharedStringTest()
3092 builder.Finish(monster_builder.Finish()); in CreateSharedStringTest()
/external/flatbuffers/docs/source/
DTutorial.md482 #include "monster_builder.h" // Generated by `flatcc`.
1740 MonsterBuilder monster_builder(builder);
1741 monster_builder.add_pos(&position);
1742 monster_builder.add_hp(hp);
1743 monster_builder.add_name(name);
1744 monster_builder.add_inventory(inventory);
1745 monster_builder.add_color(Color_Red);
1746 monster_builder.add_weapons(weapons);
1747 monster_builder.add_equipped_type(Equipment_Weapon);
1748 monster_builder.add_equipped(axe.Union());
[all …]