Searched refs:monster_builder (Results 1 – 2 of 2) sorted by relevance
3008 auto monster_builder = MonsterBuilder(builder); in UninitializedVectorTest() local3009 monster_builder.add_name( in UninitializedVectorTest()3011 monster_builder.add_test4(vector_offset); in UninitializedVectorTest()3012 builder.Finish(monster_builder.Finish()); in UninitializedVectorTest()3089 MonsterBuilder monster_builder(builder); in CreateSharedStringTest() local3090 monster_builder.add_name(two); in CreateSharedStringTest()3091 monster_builder.add_testarrayofstring(vector_offset); in CreateSharedStringTest()3092 builder.Finish(monster_builder.Finish()); in CreateSharedStringTest()
482 #include "monster_builder.h" // Generated by `flatcc`.1740 MonsterBuilder monster_builder(builder);1741 monster_builder.add_pos(&position);1742 monster_builder.add_hp(hp);1743 monster_builder.add_name(name);1744 monster_builder.add_inventory(inventory);1745 monster_builder.add_color(Color_Red);1746 monster_builder.add_weapons(weapons);1747 monster_builder.add_equipped_type(Equipment_Weapon);1748 monster_builder.add_equipped(axe.Union());[all …]