Searched refs:move_to_nearest_code (Results 1 – 3 of 3) sorted by relevance
317 LazyBool move_to_nearest_code) { in CreateSourceRegexBreakpoint() argument320 if (move_to_nearest_code == eLazyBoolCalculate) in CreateSourceRegexBreakpoint()321 move_to_nearest_code = GetMoveToNearestCode() ? eLazyBoolYes : eLazyBoolNo; in CreateSourceRegexBreakpoint()324 !static_cast<bool>(move_to_nearest_code))); in CreateSourceRegexBreakpoint()335 LazyBool move_to_nearest_code) { in CreateBreakpoint() argument371 if (move_to_nearest_code == eLazyBoolCalculate) in CreateBreakpoint()372 move_to_nearest_code = GetMoveToNearestCode() ? eLazyBoolYes : eLazyBoolNo; in CreateBreakpoint()376 skip_prologue, !static_cast<bool>(move_to_nearest_code))); in CreateBreakpoint()
611 LazyBool move_to_nearest_code);621 LazyBool move_to_nearest_code);
777 const LazyBool move_to_nearest_code = eLazyBoolCalculate; in BreakpointCreateByLocation() local784 skip_prologue, internal, hardware, move_to_nearest_code); in BreakpointCreateByLocation()1074 const LazyBool move_to_nearest_code = eLazyBoolCalculate; in BreakpointCreateBySourceRegex() local1083 std::move(regexp), false, hardware, move_to_nearest_code); in BreakpointCreateBySourceRegex()