Searched refs:msState (Results 1 – 4 of 4) sorted by relevance
/external/skia/src/gpu/d3d/ |
D | GrD3DTextureRenderTarget.cpp | 134 sk_sp<GrD3DResourceState> msState; in MakeNewTextureRenderTarget() local 137 std::tie(msInfo, msState) = in MakeNewTextureRenderTarget() 145 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus); in MakeNewTextureRenderTarget() 178 sk_sp<GrD3DResourceState> msState; in MakeWrappedTextureRenderTarget() local 181 std::tie(msInfo, msState) = in MakeWrappedTextureRenderTarget() 189 std::move(msState), msaaRenderTargetView, renderTargetView, mipmapStatus, in MakeWrappedTextureRenderTarget()
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D | GrD3DTextureResource.cpp | 67 sk_sp<GrD3DResourceState> msState; in CreateMSAA() local 95 msState.reset(new GrD3DResourceState( in CreateMSAA() 98 return std::make_pair(msInfo, msState); in CreateMSAA()
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D | GrD3DRenderTarget.cpp | 110 sk_sp<GrD3DResourceState> msState; in MakeWrappedRenderTarget() local 113 std::tie(msInfo, msState) = in MakeWrappedRenderTarget() 120 std::move(msState), msaaRenderTargetView, renderTargetView, in MakeWrappedRenderTarget()
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/external/deqp/external/vulkancts/modules/vulkan/binding_model/ |
D | vktBindingShaderAccessTests.cpp | 886 const vk::VkPipelineMultisampleStateCreateInfo msState = in createPipeline() local 950 &msState, // pMultisampleState in createPipeline()
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