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Searched refs:msaaResolvesAutomatically (Results 1 – 6 of 6) sorted by relevance

/external/skia/src/gpu/
DGrTextureRenderTargetProxy.cpp86 fTarget->getContext()->priv().caps()->msaaResolvesAutomatically()) != in GrTextureRenderTargetProxy()
93 if (this->numSamples() > 1 && !caps.msaaResolvesAutomatically()) { in initSurfaceFlags()
DGrRenderTargetProxy.cpp70 fTarget->getContext()->priv().caps()->msaaResolvesAutomatically()) || in GrRenderTargetProxy()
DGrCaps.h75 bool msaaResolvesAutomatically() const { return fMSAAResolvesAutomatically; } in msaaResolvesAutomatically() function
DGrGpu.cpp141 if (renderTargetSampleCnt > 1 && !this->caps()->msaaResolvesAutomatically()) { in createTextureCommon()
323 if (tex && sampleCnt > 1 && !caps->msaaResolvesAutomatically()) { in wrapRenderableBackendTexture()
/external/skia/src/core/
DSkDeferredDisplayListRecorder.cpp143 } else if (fCharacterization.sampleCount() > 1 && !caps->msaaResolvesAutomatically() && in init()
/external/skia/src/gpu/gl/
DGrGLRenderTarget.cpp200 if (resourceProvider->caps()->msaaResolvesAutomatically()) { in ensureDynamicMSAAAttachment()