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Searched refs:msaa_per_sample_output (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/broadcom/compiler/
Dv3d_nir_lower_logic_ops.c322 c->msaa_per_sample_output = true; in v3d_nir_lower_logic_op_instr()
Dv3d_compiler.h570 bool msaa_per_sample_output; member
Dnir_to_vir.c1293 conf |= c->msaa_per_sample_output ? TLB_SAMPLE_MODE_PER_SAMPLE : in vir_emit_tlb_color_write()
1328 int num_samples = c->msaa_per_sample_output ? V3D_MAX_SAMPLES : 1; in vir_emit_tlb_color_write()
1330 struct qreg *color = c->msaa_per_sample_output ? in vir_emit_tlb_color_write()
/external/mesa3d/src/gallium/drivers/vc4/
Dvc4_nir_lower_blend.c564 c->msaa_per_sample_output = true; in vc4_nir_lower_blend_instr()
Dvc4_qir.h412 bool msaa_per_sample_output; member
Dvc4_program.c1382 if (!c->msaa_per_sample_output) { in emit_frag_end()