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Searched refs:multiSampleDepth (Results 1 – 8 of 8) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.hpp129 Image(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bool lockable) in Image() argument
130 …: sw::Surface(nullptr, width, height, 1, 0, multiSampleDepth, gl::SelectInternalFormat(internalfor… in Image()
148 …static Image *create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bo…
DImage.cpp972 …ImageImplementation(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, boo… in ImageImplementation() argument
973 : Image(width, height, internalformat, multiSampleDepth, lockable) {} in ImageImplementation()
1026 …Image *Image::create(GLsizei width, GLsizei height, GLint internalformat, int multiSampleDepth, bo… in create() argument
1028 …if(size(width, height, 1, 0, multiSampleDepth, internalformat) > IMPLEMENTATION_MAX_IMAGE_SIZE_BYT… in create()
1033 return new ImageImplementation(width, height, internalformat, multiSampleDepth, lockable); in create()
/external/swiftshader/src/OpenGL/libGLES_CM/
DTexture.cpp752 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument
762 return egl::Image::create(width, height, internalformat, multiSampleDepth, false); in createBackBuffer()
765 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument
800 …egl::Image *surface = egl::Image::create(width, height, internalformat, multiSampleDepth, lockable… in createDepthStencil()
DlibGLES_CM.hpp224 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
225 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
Dmain.cpp335 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth);
336 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);
/external/swiftshader/src/OpenGL/libGLESv2/
DTexture.cpp1999 …NCTION egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth) in createBackBuffer() argument
2009 return egl::Image::create(width, height, internalformat, multiSampleDepth, false); in createBackBuffer()
2024 …TION egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth) in createDepthStencil() argument
2059 …egl::Image *surface = egl::Image::create(width, height, internalformat, multiSampleDepth, lockable… in createDepthStencil()
DlibGLESv2.hpp248 egl::Image *(*createBackBuffer)(int width, int height, sw::Format format, int multiSampleDepth);
250 egl::Image *(*createDepthStencil)(int width, int height, sw::Format format, int multiSampleDepth);
Dentry_points.cpp1538 egl::Image *createBackBuffer(int width, int height, sw::Format format, int multiSampleDepth);
1540 egl::Image *createDepthStencil(int width, int height, sw::Format format, int multiSampleDepth);