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Searched refs:multisampleEnabled (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DStateManagerGL.h71 bool multisampleEnabled; member
DStateManagerGL.cpp2781 get(GL_MULTISAMPLE, &state->multisampleEnabled); in syncFromNativeContext()
2782 if (mMultisamplingEnabled != state->multisampleEnabled) in syncFromNativeContext()
2784 mMultisamplingEnabled = state->multisampleEnabled; in syncFromNativeContext()
2844 setMultisamplingStateEnabled(state->multisampleEnabled); in restoreNativeContext()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h670 bool multisampleEnabled; variable
DContext.cpp237 multisampleEnabled = true; in Context()
3426 multisampleEnabled = enable; in setMultisampleEnabled()
3431 return multisampleEnabled; in isMultisampleEnabled()