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Searched refs:mustBeReady (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fTransformFeedbackTests.cpp1250 const bool mustBeReady = !m_outputBuffers.empty(); // Mapping buffer forces synchronization. in runTest() local
1259 if (!mustBeReady && available == GL_FALSE) in runTest()