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Searched refs:mustResetStencil (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/ccpr/
DGrCCPerFlushResources.cpp97 bool mustResetStencil = !onFlushRP->caps()->discardStencilValuesAfterRenderPass(); in draw_stencil_to_coverage() local
99 if (mustResetStencil) { in draw_stencil_to_coverage()