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Searched refs:mutable_d (Results 1 – 2 of 2) sorted by relevance

/external/flatbuffers/tests/
Dtest.cpp3133 TEST_NOTNULL(nStruct0.mutable_d()); in FixedLengthArrayTest()
3134 nStruct0.mutable_d()->Mutate(0, flatbuffers::numeric_limits<int64_t>::max()); in FixedLengthArrayTest()
3135 nStruct0.mutable_d()->Mutate(1, flatbuffers::numeric_limits<int64_t>::min()); in FixedLengthArrayTest()
3143 TEST_NOTNULL(nStruct1.mutable_d()); in FixedLengthArrayTest()
3144 nStruct1.mutable_d()->Mutate(0, flatbuffers::numeric_limits<int64_t>::min()); in FixedLengthArrayTest()
3145 nStruct1.mutable_d()->Mutate(1, flatbuffers::numeric_limits<int64_t>::max()); in FixedLengthArrayTest()
3149 TEST_NOTNULL(aStruct.mutable_d()); in FixedLengthArrayTest()
3153 aStruct.mutable_d()->Mutate(0, nStruct0); in FixedLengthArrayTest()
3154 aStruct.mutable_d()->Mutate(1, nStruct1); in FixedLengthArrayTest()
3168 TEST_NOTNULL(mArStruct->mutable_d()); in FixedLengthArrayTest()
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Darrays_test_generated.h109 flatbuffers::Array<int64_t, 2> *mutable_d() { in mutable_d() function
181 flatbuffers::Array<MyGame::Example::NestedStruct, 2> *mutable_d() { in mutable_d() function