Searched refs:mutable_d (Results 1 – 2 of 2) sorted by relevance
3133 TEST_NOTNULL(nStruct0.mutable_d()); in FixedLengthArrayTest()3134 nStruct0.mutable_d()->Mutate(0, flatbuffers::numeric_limits<int64_t>::max()); in FixedLengthArrayTest()3135 nStruct0.mutable_d()->Mutate(1, flatbuffers::numeric_limits<int64_t>::min()); in FixedLengthArrayTest()3143 TEST_NOTNULL(nStruct1.mutable_d()); in FixedLengthArrayTest()3144 nStruct1.mutable_d()->Mutate(0, flatbuffers::numeric_limits<int64_t>::min()); in FixedLengthArrayTest()3145 nStruct1.mutable_d()->Mutate(1, flatbuffers::numeric_limits<int64_t>::max()); in FixedLengthArrayTest()3149 TEST_NOTNULL(aStruct.mutable_d()); in FixedLengthArrayTest()3153 aStruct.mutable_d()->Mutate(0, nStruct0); in FixedLengthArrayTest()3154 aStruct.mutable_d()->Mutate(1, nStruct1); in FixedLengthArrayTest()3168 TEST_NOTNULL(mArStruct->mutable_d()); in FixedLengthArrayTest()[all …]
109 flatbuffers::Array<int64_t, 2> *mutable_d() { in mutable_d() function181 flatbuffers::Array<MyGame::Example::NestedStruct, 2> *mutable_d() { in mutable_d() function