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/external/mesa3d/src/util/
Dregister_allocate.c648 int n_class = g->nodes[n].class; in update_pq_info() local
649 if (g->nodes[n].tmp.q_total < g->regs->classes[n_class]->p) { in update_pq_info()
670 int n_class = g->nodes[n].class; in add_node_to_stack() local
680 assert(g->nodes[n2].tmp.q_total >= g->regs->classes[n2_class]->q[n_class]); in add_node_to_stack()
681 g->nodes[n2].tmp.q_total -= g->regs->classes[n2_class]->q[n_class]; in add_node_to_stack()
968 int n_class = g->nodes[n].class; in ra_get_spill_benefit() local
978 benefit += ((float)g->regs->classes[n_class]->q[n2_class] / in ra_get_spill_benefit()
979 g->regs->classes[n_class]->p); in ra_get_spill_benefit()