/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 83 glw::GLint n_components = property_value_data[n_property * 3 + 1]; in iterate() local 105 if (memcmp(expected_bool_value, bool_value, sizeof(bool) * n_components) != 0) in iterate() 113 if (memcmp(expected_int_value, int_value, sizeof(int) * n_components) != 0) in iterate() 121 if ((n_components >= 1 && de::abs(float_value[0] - (float)expected_value) > epsilon) || in iterate() 122 (n_components >= 2 && de::abs(float_value[1] - (float)expected_value) > epsilon) || in iterate() 123 (n_components >= 3 && de::abs(float_value[2] - (float)expected_value) > epsilon) || in iterate() 124 (n_components >= 4 && de::abs(float_value[3] - (float)expected_value) > epsilon)) in iterate()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 346 const glw::GLuint n_components = N_Components; in vectorSubtractInPlace() local 348 for (glw::GLuint i = 0; i < n_components; ++i) in vectorSubtractInPlace() 1670 const glw::GLuint n_components = N_Components; in verifyResultImage() local 1674 const glw::GLuint n_components_per_face = n_pixels_per_face * n_components; in verifyResultImage() 1693 const glw::GLuint pixel_offset = pixel * n_components + face_offset; in verifyResultImage() 1695 T components[n_components]; in verifyResultImage() 1699 for (glw::GLuint component = 0; component < n_components; ++component) in verifyResultImage() 2358 glw::GLuint n_components = 0; in getSamplingComputeShaderCode() local 2373 n_components, is_shadow_sampler); in getSamplingComputeShaderCode() 2378 getSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode() [all …]
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D | esextcTextureCubeMapArraySampling.hpp | 620 glw::GLuint n_components, const glw::GLchar* attribute_name_prefix, 640 glw::GLuint n_components, const glw::GLchar* attribute_name_prefix,
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/external/mesa3d/src/mesa/main/ |
D | texcompress_bptc_tmp.h | 363 int n_components; in extract_unorm_endpoints() local 386 n_components = 4; in extract_unorm_endpoints() 392 n_components = 3; in extract_unorm_endpoints() 402 for (component = 0; component < n_components; component++) { in extract_unorm_endpoints() 414 for (component = 0; component < n_components; component++) { in extract_unorm_endpoints()
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/external/python/cpython3/Lib/zoneinfo/ |
D | _zoneinfo.py | 719 n_components = len(time_components) 720 if n_components < 3: 721 time_components.extend([0] * (3 - n_components))
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGPUShaderFP64Tests.cpp | 10260 const unsigned int n_components = Utils::getNumberOfComponentsForVariableType(variable.type); in logVariableContents() local 10273 for (unsigned int n_component = 0; n_component < n_components; ++n_component) in logVariableContents() 10277 if (n_component != (n_components - 1)) in logVariableContents() 10330 unsigned int n_components = 0; in setInputAttributeValues() local 10336 n_components = n_total_components / n_columns; in setInputAttributeValues() 10342 n_components = n_total_components; in setInputAttributeValues() 10345 DE_ASSERT(n_components >= 1 && n_components <= 4); in setInputAttributeValues() 10351 switch (n_components) in setInputAttributeValues() 10395 counter += n_components; in setInputAttributeValues() 13165 glw::GLuint n_components = Utils::getNumberOfComponentsForVariableType(m_arg_type); in call() local [all …]
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D | gl4cShaderImageLoadStoreTests.cpp | 7546 static const GLuint n_components = 4; /* RGBA */ in CompareRGBA8Textures() local 7547 const GLuint texture_data_size = edge * edge * n_layers * n_components; in CompareRGBA8Textures() 7643 static const GLuint n_components = 4; /* RGBA */ in CreateRGBA8DestinationTexture() local 7644 const GLuint layer_size = edge * edge * n_components; in CreateRGBA8DestinationTexture() 7674 static const GLuint n_components = 4; /* RGBA */ in CreateRGBA8SourceTexture() local 7675 const GLuint layer_size = edge * edge * n_components; in CreateRGBA8SourceTexture() 7695 const GLuint line_offset = y * edge * n_components + layer_offset; in CreateRGBA8SourceTexture() 7701 const GLuint texel_offset = x * n_components + line_offset; in CreateRGBA8SourceTexture() 7704 for (GLuint component = 0; component < n_components; ++component) in CreateRGBA8SourceTexture() 7757 const GLuint n_components = 4; in CreateRGBA8Texture() local [all …]
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D | gl4cTextureViewTests.hpp | 129 const unsigned int n_components); 672 …mponentDataForByteAlignedInternalformat(const unsigned char* data, const unsigned int n_components,
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D | gl4cTextureViewTests.cpp | 1073 const unsigned int n_components) in getGLSLDataTypeForSamplerType() argument 1081 switch (n_components) in getGLSLDataTypeForSamplerType() 1107 switch (n_components) in getGLSLDataTypeForSamplerType() 1133 switch (n_components) in getGLSLDataTypeForSamplerType() 6593 const unsigned int n_components, in getComponentDataForByteAlignedInternalformat() argument 6605 for (unsigned int n_component = 0; n_component < n_components; in getComponentDataForByteAlignedInternalformat()
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D | gl4cShaderSubroutineTests.cpp | 1416 const unsigned int& n_components) in getVariableTypeFromProperties() argument 1424 switch (n_components) in getVariableTypeFromProperties() 1450 switch (n_components) in getVariableTypeFromProperties() 1476 switch (n_components) in getVariableTypeFromProperties() 1502 switch (n_components) in getVariableTypeFromProperties() 1528 switch (n_components) in getVariableTypeFromProperties()
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D | gl4cShaderSubroutineTests.hpp | 265 const unsigned int& n_components);
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/external/deqp/external/openglcts/modules/common/ |
D | glcRobustBufferAccessBehaviorTests.cpp | 1762 static const GLuint n_components = 2; in prepareTexture() local 1764 GLbyte source_pixels[image_width * image_height * n_components]; in prepareTexture() 1767 source_pixels[i * n_components + 0] = static_cast<GLubyte>((i % 16) - 8); in prepareTexture() 1768 source_pixels[i * n_components + 1] = static_cast<GLubyte>((i / 16) - 8); in prepareTexture() 1776 static const GLuint n_components = 4; in prepareTexture() local 1778 GLfloat source_pixels[image_width * image_height * n_components]; in prepareTexture() 1781 source_pixels[i * n_components + 0] = (GLfloat)(i % 16) / 16.0f; in prepareTexture() 1782 source_pixels[i * n_components + 1] = (GLfloat)(i / 16) / 16.0f; in prepareTexture() 1783 source_pixels[i * n_components + 2] = (GLfloat)i / 256.0f; in prepareTexture() 1784 source_pixels[i * n_components + 3] = 1.0f; in prepareTexture()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5TextureGatherOffset.cpp | 863 …gl.vertexAttribIPointer(attribute_location, vertex_buffer_info.n_components, vertex_buffer_info.ty… in prepareProgramInput() 868 …gl.vertexAttribPointer(attribute_location, vertex_buffer_info.n_components, vertex_buffer_info.typ… in prepareProgramInput() 1131 info.n_components = m_n_coordinates_components; in prepareVertexBufferInfoForCoordinates() 1447 info.n_components = m_n_offsets_components; in prepareVertexBuffersData() 2346 info.n_components = m_n_offsets_components; in prepareVertexBuffersData() 2672 info.n_components = m_n_offsets_components; in prepareVertexBuffersData()
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D | esextcGPUShader5TextureGatherOffset.hpp | 53 glw::GLuint n_components; member
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